AI Insights · Timothy · April 2022
Top 5 Third Person Games on iOS in Russia - Q1 2022
Explore the performance of the top 5 third-person games on iOS in Russia during Q1 2022, including trends in downloads, revenue, and active users.
In Q1 2022, the top five third-person games on iOS in Russia demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
Subway Surfers from Sybo Games ApS saw a fluctuating trend in weekly downloads, starting at around 61K in early January, dipping to 37.7K by mid-February, and then recovering to approximately 60.3K by the end of March. The game's weekly revenue peaked at about $3.5K in mid-January but declined to below $500 by the end of the quarter. Weekly active users also showed a gradual decline from 952K at the beginning of the quarter to around 712K by the end.
PUBG MOBILE by Tencent Mobile International Limited experienced significant revenue growth, starting from about $79K in early January and reaching approximately $458K by late March. Weekly downloads remained relatively stable, hovering around 41K to 53K throughout the quarter. The game maintained a strong active user base, peaking at over 1.5M in mid-January and stabilizing around 1.37M by the end of March.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. had a notable weekly revenue surge, peaking at $371K in the first week of January and ending the quarter at around $278K. Weekly downloads showed a downward trend, starting at 36.9K in early January and declining to about 19K by the end of March. The weekly active users saw fluctuations but remained fairly consistent, averaging around 300K to 380K throughout the quarter.
Going Balls by SUPERSONIC STUDIOS LTD experienced a steady decrease in weekly revenue, starting at $159 in late December and dropping to $41 by the end of March. Weekly downloads also showed a downward trend, starting at 30.4K in late December, dipping to 7.4K in early March, and then slightly recovering to approximately 21.3K by the end of March. Active users followed a similar pattern, peaking at 71.7K in late December and dropping to around 69.7K by the end of March.
Race Master 3D - Car Racing from SayGames LTD saw its weekly revenue peak at $613 in late December, dropping significantly to $66 by the end of March. Weekly downloads started at 28K in late December, decreased to around 5.3K by the end of March, and active users followed a similar trend, starting at 48.7K in late December and dropping to 24.2K by late March.
For more insights and detailed data on app performance, visit Sensor Tower.